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Devlog
Koppy Kopsocks
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Devlog
Koppy: A rebrand that brings more fun!
April 08, 2025
by
jackalocked
#0.4.0, #rebrand, #koppy
Say bye to the old “Kumper Socks”, and be introduced to… Koppy Kopsocks! This new build brings a whole title screen and 2 new brand levels! But what about the name? What was wrong with it? The g...
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Kumper 0.3.0: More enemies!
April 02, 2025
by
jackalocked
#kumper, #0.3.0
In this new build (0.3.0), you can now play the cave level (after passing through the first level), and also added new 3 types of enemies: Birds: They fly horizontally, you can hit them by hitting ’...
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Cave level (+ stalactites)
March 28, 2025
by
jackalocked
#devlog, #0.2.1
Working on a cave themed level, cave themed levels have a huge part on the game’s story (yes, there’s gonna be a plot in this!) For now I already set the overall design of the level and falling st...
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Kumper 0.2.0: Level design!
March 27, 2025
by
jackalocked
#devlog, #0.2.0
In this update, I revamped the whole level and made it so it teaches the player the mechanics from its own level design (and make the player feel familiar with the level design). The level now feature...
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Kumper 0.1.0: A whole new experience! (literally)
March 23, 2025
by
jackalocked
#0.1.0, #kumper, #testing
It’s been months since I’ve worked in this game, I decided to keep developing this and even remade the whole game from zero yesterday (my old code was all messy, this was really necessary…) This...
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1 month progress (build 0.0.6)
November 03, 2024
by
jackalocked
ENGLISH 1 month of development Here’s the current state of Kumper after 1 month so far: Level select screen (W.I.P) One level with 2 diferent paths (W.I.P) Revamped a few older levels (will be revam...
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First preview
October 04, 2024
by
jackalocked
#devlog
Here’s some screenshots of the current (05/10/2024) build of the game. So far there’s the title screen, 3 test levels… you can walk around, jump, and 2 core mechanics implemented (W.I.P). The ga...
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